antreegonist: Mithos: symbolic/destroyed Exsphere (Default)
Mithos Yggdrasil ([personal profile] antreegonist) wrote2011-02-22 08:46 am
Entry tags:

[MEMORIES # 1, 2, 3, 4 (SIG NEU, TRIV NEG, SIG POS, TRIV POS; SKILLS # 1, 2]

* Hands fixing the crest around his Cruxis Crystal. A rough, accented voice telling him never to take it off if he knows what's good for him.

Starter memory.

+ Cruxis Crystal is important, Key Crest is important. IF YOU TAKE THEM OFF SOMETHING TERRIBLE HAPPENS; better to hide/protect them as best as he can.
+ No sensory detail in this memory beyond FEEL and HEAR. But he's conscious! This is weird.
+ Keeps Exsphere secret except from people who have one too. Cautions them not to remove it or let something else knock it off. Also, general concern! If these rocks are so dangerous, why are they stuck on people?

* Treating wounds and minor illnesses.

Starter skill.

+ PRACTICAL PHYSICAL TREATMENT. He's very competent! But he is not trained for surgery, and he doesn't remember a lot about medicines yet.

* A monster punching him in the face.

Earned in Game 01: poetry for Cheshire.

+ What it says on the tin.
+ Little effect, was already cautious of monsters anyway. More determined to get a handle on fighting/weapons, though.

* Sensing the mana (life/magical force) of living beings.

Earned in Game 03: hunting monsters for Cheshire.

+ He uses this like a radar system of sorts. His range is maybe fifteen feet all around, boosted by his Exsphere. He learns individual mana signatures given time! It also makes him sensitive to Aather unlocking stuff if it magically pings him, but he is usually blind to Personae.
+ He's had it long enough to get used to it, but he'll always be very conscious of people and animals near him.
+ He has regained enough memories to be able to distinguish nonhumanity, but a lot of characters' power sets are outside his canon experience, so he can't tell specifics. :B That said, the more supernatural power is unlocked in someone the harder they'll ping him, and he can definitely tell if someone's mana changes or has a certain active 'feel' like healing, malevolence, etc.

* Martel playing a lullaby on her panpipes.

Earned in Game 07: stories for Anansi.

+ That girl is named Martel! She is his sister and his only family.
+ He loves Martel more than anyone or anything else in the world. She's all he has and they'll always be together.
+ The panpipes are her favorite instrument and she plays the lullaby to make him feel better. It always works.
+ He feels generally, nebulously younger in that memory. (He is twelve or thirteen in it so by all rights it should feel LONG LONG AGO, but Exsphere shenanigans fuck with his mental perception of time.)
+ Result: Mixed! Initially happy, because he has an important person back home and he wants to see her again, but then homesick and lonely because he can't do that. He wants to remember more about her! Still, he considers his duties to the teams more important than going home, and will seek out his friends in Aather to counteract that loneliness.

* Casting Indignation Judgement.

Earned in Game 09: manners for Madame White & Rumplestiltskin.

+ "I have a dream to pursue! I will let none of you stand in my way... INDIGNATION JUDGEMENT!"
+ He fights! He can use magic! That was crazy powerful magic! But it felt pretty par for the course for him in the memory?! Wow.
+ He's also insanely angry in it, and hurt; these feelings are buried under the gleeful power rush but still there.
+ He can't see anything past the pretty lights so he has no idea who he's fighting. (HINT: IT'S LLOYD AND CO)
+ Result: Oh he is not an NPC after all :|a That gives him confidence that he'll be more than capable of handling threats in the future, when he earns back more skills! The power disparity is a little bothersome though--he doesn't want to start thinking he's powerful before he regains the skill to back it up, because that's dangerous. He also had a theory that he knew Fetch and Calico back wherever they're from, and he just didn't appear in their memories because he wasn't a fighter or a childhood friend. This memory squished that hope like a delicious jelly doughnut.
+ Feels much more recent than his other memories. It's also a sensory brick to the head and Faith was in a daze for the rest of Day 13. Functional, but he had to concentrate to not appear mildly spaced-out.
+ The emotions in the memory are what really get to him. When he's casting that arte he's basically MAXED OUT HIS RAGE AND DAMAGE METERS MID-BOSSFIGHT AND THEN TURNED IT ALL INTO MAGIC AND EUPHORIA. This is nothing to endboss Mithos, who's used to being powerful and to the Mystic Arte battle mechanic, and whose positive feelings are always layered on a base of anger anyway. Faith, on the other hand, is very '!?!?!' about this memory, especially after he gets a few days to pick it apart. He can get that angry? He can get that hurt and not care? What's this dream he's pursuing? Why is he acting like this to pursue it--is he casting this spell on people? It's the beginning of Faith's realization that he might not like the person he was before Aather. OOPS!