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  <id>tag:dreamwidth.org,2011-01-07:686052</id>
  <title>this story breaks free here</title>
  <subtitle>tales from the back pages</subtitle>
  <author>
    <name>Mithos Yggdrasil</name>
  </author>
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  <updated>2018-07-31T02:54:16Z</updated>
  <dw:journal username="antreegonist" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:49465</id>
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    <title>[sidereal stats/permissions]</title>
    <published>2018-07-29T23:29:17Z</published>
    <updated>2018-07-31T02:54:16Z</updated>
    <category term="sidereal"/>
    <category term="ooc"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/49465.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=49465" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:42880</id>
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    <title>[MEMORIES # 80-84 (TRIV NEU, TRIV POS, TRIV NEU, TRIV POS, TRIV POS)]</title>
    <published>2013-07-11T17:39:13Z</published>
    <updated>2014-11-02T04:06:58Z</updated>
    <category term="gamelog"/>
    <category term="memories"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;b&gt;* The small-town winter festival.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 199 – Cards for Gerda.&lt;br /&gt;&lt;br /&gt;From when Mithos and Martel were still the only ones traveling together; sometime before reaching Tethe’alla.  It’s snowing briskly and they take the risk of stopping in a human town for the night, because they’re low on supplies and also kind of freezing.  They’re made reasonably welcome, not recognized as half-elves because of how they’re dressed.  They buy what they need and notice the town is set up to celebrate a festival that night, honoring Celsius and the winter; they’re invited to come check it out since sharing the warmth of the town with visitors brings good fortune for the coming year.  They talk about it in their room at the inn, and eventually agree to risk it – the snow is still falling and this town doesn’t have more sophisticated methods of telling half-elven blood, so as long as they keep their hoods up they should be okay.&lt;br /&gt;&lt;br /&gt;Unfortunately Mithos’s jacket hood does slip at some point in the festivities and he’s noticed by a stallkeeper, who raises an uproar.  Some of the townspeople raise an outcry (misbegotten half-elves!  They’ll spoil everything!) and kick them out.&lt;br /&gt;&lt;br /&gt;+ Some knowledge of Aselian seasonal festivals and holidays?  At least that they existed – this knowledge is 4000 years out of date.&lt;br /&gt;+ H…huff discrimination memories huff.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Hanging out with Summon Spirits on the road.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 201 – Love for Morgan and the Green Knight.&lt;br /&gt;&lt;br /&gt;A followup to the memory of initially asking them to hang out with him; they’re sort of clustered together in idk an evening camp or something.  There’s not much conversation but there’s a definitely more companionable feel to this memory and a lot less shyness around them.  Friendship???&lt;br /&gt;&lt;br /&gt;+ . . . :D . . .&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Sidequest: Tiniest butler.&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;Won from Game 202 – CON AIR LIFE for Mira.&lt;br /&gt;&lt;br /&gt;Tethe’alla memory.  Basically the equivalent of Colette’s waitress minigame sidequest except the Yggdrasil siblings get roped into it together, with Mithos as the manservant/footman who relayed the guest’s orders to the kitchen and Martel taking dishes to the guests while the hypothetical player of their game wailed and mashed buttons a lot.  At least they got titles and costumes out of it . . .&lt;br /&gt;&lt;br /&gt;The noblewoman responsible for the &lt;a href="http://antreegonist.dreamwidth.org/38998.html"&gt;ballgown sidequest&lt;/a&gt; probably had a hand in this one too.&lt;br /&gt;&lt;br /&gt;+ Alternate costume: . . . I can’t find a picture that isn’t a Black Butler image but it is basically a tailored suit – black pants, white collared shirt, bowtie, silver buttondown vest, black and silver suit jacket with Symphonia-style embellishments, neat black shoes.  Anyone who is/becomes linked to his inventory is free to notice this in the key items page.  I have no idea if he’ll wear it voluntarily.&lt;br /&gt;+ Not taken.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Undine and the laundry incident.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 203 – words for Maleficent and Hatter.&lt;br /&gt;&lt;br /&gt;SO ONE DAY, ONE OF THE AVATARS OF THE PLANET’S ELEMENTAL FORCES HELPED MITHOS DO HIS CHORES, BUT THEN THEY TEMPORARILY TURNED A LAKE INTO A WHIRLPOOL AND WENT HAHA &lt;i&gt;WHOOPS&lt;/i&gt; THAT ESCALATED QUICKLY&lt;br /&gt;&lt;br /&gt;+ U-using your powers for good.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Sparring with Celsius.&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;Won from Game 205: Puzzles for Dream.&lt;br /&gt;&lt;br /&gt;And then in this one Mithos and a different avatar of the planet’s elemental forces decided to try beating the hell out of each other and decided they enjoyed it.  Hell yes.&lt;br /&gt;&lt;br /&gt;+ SHOUNEN FIGHTING SPIRIT&lt;br /&gt;+ PHYSICALITY&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=42880" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:42558</id>
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    <title>[MEMORIES # 78-79 (SIG NEG, SIG NEU); SKILLS # 20-21]</title>
    <published>2013-06-16T23:27:03Z</published>
    <updated>2014-11-11T20:32:51Z</updated>
    <category term="gamelog"/>
    <category term="memories"/>
    <category term="skills"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;b&gt;* Fugitive, Judged and Neglected.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 190: Murder mysteries for Marjory.&lt;br /&gt;&lt;br /&gt;I'll replace &lt;a href="http://www.youtube.com/watch?v=qHkfih7YQ0M"&gt;this video&lt;/a&gt; with a thing that doesn't have voiceovers later but it's a long memory.  Near endgame, Lloyd has to go rescue his party from where Mithos has trapped them in illusions and is trying to convince them to go over to the dark side, and then everyone has to fight three minibosses made out of the darkness in Mithos's soul.&lt;br /&gt;&lt;br /&gt;The 'Fugitive' is the feeling of running away with nowhere to go; the Judged is the feeling that murderers should be punished regardless of the reasoning (Mithos going 'destroy all humans' because a human shanked his sister, here); the Neglected is bitterness against fantasy racism.&lt;br /&gt;&lt;br /&gt;+ There's a layer of THIS IS REALLY STUPID here (because it is) but there's also a lot of invasiveness and projection and really quite terrible emotional manipulation happening and a lot of yelling.  It's a highly private memory because it contains details about so many people's pasts but it's also one of the better ones for showcasing the spread of character feelings/ideologies, I think.  Also, Lloyd's a spider.  Also I guess bits of Mithos's soul get killed?&lt;br /&gt;+ Not taken.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* "I know it's selfish, but...please stay with me tonight?"&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 197: Serah's heart.&lt;br /&gt;&lt;br /&gt;Partway through his stint of traveling alone to gather most of the Summon Spirits, Mithos gets kind of depressed and lonely without his party and calls on the Spirits he's already pacted with outside of a battle, asking them if they'll keep him company for a while.  It's strange and shy and moody and bittersweet; it's one of his very few hero-era memories of reaching out to people and starting to feel them out as friends.&lt;br /&gt;&lt;br /&gt;-&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Sword artes, starting with Demon Fang and progressing through tiers.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Skill Game 35: Skillswap for Mr. Right.&lt;br /&gt;&lt;br /&gt;Self-explanatory, really.&lt;br /&gt;&lt;br /&gt;+ SORDS&lt;br /&gt;+ Not taken.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Minimap.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Skill Game 36: "What's in the box?" for Cecily/Masked Lady.&lt;br /&gt;&lt;br /&gt;+ DUMB RPG SKILL THE UMPTEENTH HAVING A TINY MAP ON THE SCREEN though probably in Aather terms this just means it's a lot harder for him to get lost in dungeons and a lot easier to know where he's already been.  Does not work in towns.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=42558" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:42078</id>
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    <title>[MEMORIES # 73-77 (TRIV NEU, SIG POS, SIG NEG, TRIV POS, SIG NEG); SKILL # 19]</title>
    <published>2013-04-27T22:43:39Z</published>
    <updated>2013-07-11T17:52:31Z</updated>
    <category term="gamelog"/>
    <category term="memories"/>
    <category term="skills"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;b&gt;* EXTRA BODY IN THE CLOSET!&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;Won from game 179: winter outfit designs for Cassandra.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/42078.html#cutid1"&gt;snip&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ Some fascination and academic interest, but largely body horror.&lt;br /&gt;+ What has magic science done.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;* The end of the Kharlan War.&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;Won from game 179: JabberQuest.&lt;br /&gt; &lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___2" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/42078.html#cutid2"&gt;snip&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___2" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt; &lt;br /&gt;+ WELL THAT WAS TRIUMPH.  He has a huge amount of perspective that dampens it (blah blah ruined it all afterwards blah) but as an isolated memory it’s extremely uplifting.&lt;br /&gt;+ This memory is, I think, the one that gives him a good personal taste of just how &lt;i&gt;hard&lt;/i&gt; it is to start fixing a world long term as opposed to saving it in the short term; a pretty good perspective to have, considering long-term fixing is pretty much what he’s signed up for one he goes home.&lt;br /&gt;+ Not taken.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* "I'm running out of time..." Possessing Colette; destroying the Tower of Salvation.&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;Won from game 181: Naoto’s heart.&lt;br /&gt; &lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___3" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/42078.html#cutid3"&gt;snip&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___3" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt; &lt;br /&gt;+ I think he already knew everything in here from other memories except that he physically destroyed the Tower, so it’s mostly just a case of lingering D|!!! here rather than OH GODDDD&lt;br /&gt;+ He actually got the possession skill back a while ago now and didn’t want to use it ever again then; this memory reinforces that pretty well.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Happy birthday.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from game 182: wordhunting for Nick.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___4" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/42078.html#cutid4"&gt;snip&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___4" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt; &lt;br /&gt;+ Nostalgiadere.&lt;br /&gt;+ Remembering the concept of birthdays as a thing, ooh.  Also his and Martel’s birthday dates as translated to the Symphonia calendar.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;* Getting the talk from Martel.&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;Won from game 185: tricolor circus for Columbine.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___5" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/42078.html#cutid5"&gt;snip&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___5" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ SHRIEK&lt;br /&gt;+ Probably . . . won’t want to have sex for a little bit after taking this one, because terrifying flashbacks!?&lt;br /&gt;+ Not taken.&lt;br /&gt; &lt;br /&gt;-&lt;br /&gt; &lt;br /&gt;&lt;b&gt;* Battle cooking.&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;Won from skill game 32: &lt;strike&gt;redundant task completion&lt;/strike&gt; the elements of Chance.&lt;br /&gt; &lt;br /&gt;Mithos now has Tales cooking which is, I suppose, the one natural heal ability most Tales characters can have!  The foods he makes, if he makes them a certain way, will restore your HP and/or MP by certain percentages (I don’t remember a lot of them off the top of my head but a sandwich cures 10% HP, for example – so, a small heal.)  For powercap purposes most of the recipes are probably greatly reduced in efficacy and he can’t carry unreasonably large amounts of them around.  But generally if he shoves a portable food item in your mouth after a big fight it is to your benefit to eat that sucker.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=42078" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:41002</id>
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    <title>[SKILL # 18]</title>
    <published>2013-03-02T01:37:08Z</published>
    <updated>2013-07-11T17:54:26Z</updated>
    <category term="gamelog"/>
    <category term="skills"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;b&gt;* Angel: Teleportation.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Skill Game 31: Kisses for the Green Knight.&lt;br /&gt;&lt;br /&gt;What it says on the tin!  Mithos can now teleport.  He can bring items or people with him up to a point, and has to be able to clearly visualize where he wants to get to or it won't work.&lt;br /&gt;&lt;br /&gt;I'm treating this as an intermediate spell, so more than 2-3 uses in a day and he's exhausted.  It's probably not a move that will come up in fights much, but it &lt;i&gt;is&lt;/i&gt; a pretty good emergency ability.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=41002" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:40402</id>
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    <title>[SKILL # 17]</title>
    <published>2013-02-16T20:03:58Z</published>
    <updated>2013-07-11T17:54:51Z</updated>
    <category term="skills"/>
    <category term="gamelog"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;b&gt;* Herbalism and medicine.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Skill Game 28: Pirate crews for Hook.&lt;br /&gt;&lt;br /&gt;Knowledge of plants, knowledge of how to distill and process plants into medicines, and the accumulated practice and experience to do it quickly and competently!  He'll help out more in the clinic in this regard, probably experiment a bit more with Aather's strange fairytale flora, etc. etc.  This is the last part of his doctor skillset.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=40402" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:39972</id>
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    <title>[MEMORIES # 70-72 (TRIV NEU, TRIV NEU, SIG NEU)]</title>
    <published>2013-02-08T04:03:26Z</published>
    <updated>2013-07-11T17:56:56Z</updated>
    <category term="memories"/>
    <category term="gamelog"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;b&gt;* Sidequest: K-Katz why.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 165: Trauma Candyland for the Gingerbread Witch.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/39972.html#cutid1"&gt;snip&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ what&lt;br /&gt;+ what???&lt;br /&gt;+ Alternate costume: &lt;a href="http://i6.tinypic.com/14cy71j.jpg"&gt;Katz outfit&lt;/a&gt;; anyone who is/becomes linked to his inventory is free to notice this in the key items page.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* "Is this...Mithos's Cruxis Crystal?"&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;Won from Game 167: Emilatosk's heart.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___2" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/39972.html#cutid2"&gt;snip&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___2" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ bawww genis&lt;br /&gt;+ This memory gives really weird sensory feedback if it's shared because Mithos is hearing the conversation from inside his Cruxis Crystal.  There's also a sense of being very cold and tired.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* The entirety of ToS2.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 168: generosity for Kiriko.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___3" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/39972.html#cutid3"&gt;snip&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___3" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ EXTREME CONFUSION&lt;br /&gt;+ take memory, instant K.O.; it's super intense!&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=39972" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:39721</id>
    <link rel="alternate" type="text/html" href="https://antreegonist.dreamwidth.org/39721.html"/>
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    <title>[MEMORIES # 64-69 (TRIV NEU, TRIV NEU, TRIV NEU, TRIV NEU, TRIV NEU, SIG POS]</title>
    <published>2013-01-14T00:58:57Z</published>
    <updated>2013-07-11T18:01:43Z</updated>
    <category term="gamelog"/>
    <category term="memories"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;b&gt;* Life with Altessa and Tabatha.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 151: Kingdoms for Nimue.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/39721.html#cutid1"&gt;snip&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ :(?&lt;br /&gt;+ This memory is trivial neutral in canon context, but Tabatha memories are fairly sad ones for Mithos to get in Aather, once he regains endgame: Tabatha is an existence he destroyed who can't be gotten back, because she became part of the Summon Spirit Martel.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Chasing Raine to the Otherworldly Gate.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 153: Edmund's heart.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___2" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/39721.html#cutid2"&gt;snip; contains long gamescript chunk&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___2" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ When he takes this memory, Mithos may comment on that fact that this is one of his very few memories that has a similar feel and pace to his life in Aather, with a lot of heavy social interaction and multiple big events happening in the space of one single day. &lt;br /&gt;+ Between this and the 'life with Altessa and Tabatha' memory he's almost completely regained the entire period between joining Lloyd's party and betraying it!  Hmm.&lt;br /&gt;+ Genuine worry for Raine; Genis feels; some Presea stuff and being able to place finding out about Presea's backstory; actual knowledge about the Otherwordly Gate and more understanding of how he shaped the divided world system and that Cruxis agents probably use that gate to travel; finding out Raine's issues; lol Heimdall lol; finding out Sheena's issues; lol Summon Spirits lol; lol self sacrifice lol; trying to stay with the party but getting defeated by logic.&lt;br /&gt;+ This brings up some things about other people suffering the consequences of his actions and contains a lot of important party revelations, but a great deal of it is just traveling and talking, which is why it's trivial neutral.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* TENEBRAE STAHP&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 158: Dollmaking for the Masked Lady.&lt;br /&gt;&lt;br /&gt;Martel and Mithos meet Tenebrae on their way in to see Ratatosk.  Tenebrae is terrible and punny and &lt;i&gt;terrible.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;+ Personal knowledge of Tenebrae rather than just knowing him through Emil's memory.&lt;br /&gt;+ Aversion to bad puns, jeez.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Commissioning Tabatha.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 159: Secret Santa for the Green Knight.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___3" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/39721.html#cutid3"&gt;snip&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___3" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ :(&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Tower of Salvation, first encounter.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 161: Mira's introduction/healing retrieval.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___4" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/39721.html#cutid4"&gt;snip; contains gamescript chunk&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___4" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ This is an actively cruel memory; there was legitimately no reason for Yggdrasil to appear here except to taunt/gloat over the party!  "I am leader of Cruxis . . . and the Desians" is essentially saying the bad guys they were trying to get rid of and the divine forces they thought would help accomplish that were one and the same organization; it's saying that the group has just been used as pawns all along.&lt;br /&gt;+ It's also lording it over Kratos, actually.  LOOK KRATOS I'M GOING TO KILL YOUR SON NOW I TRUST YOU HAVE NO OBJECTIONS YES? like a total douchebag&lt;br /&gt;+ Except for the killing Kratos's son part, this has a &lt;i&gt;familiar&lt;/i&gt; feeling, so he'll be able to infer he's done it multiple times in the past: taking petty personal revenge on humans by telling Chosen's accompanying parties they've been working for nothing and then casually offing them.&lt;br /&gt;+ Going to sit in a corner after taking this one for a while because it's one of those &lt;i&gt;wow really seriously?!&lt;/i&gt; memories.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Genis befriending him.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 163: Conveying emotion for the Unicorn.&lt;br /&gt;&lt;br /&gt;This memory follows the manga version, found &lt;a href="http://mangafox.me/manga/tales_of_symphonia/v04/c016/11.html"&gt;here&lt;/a&gt; (until page 16.)&lt;br /&gt;&lt;br /&gt;+ PARTYDERE?  GENISDERE?&lt;br /&gt;+ Mithos wasn't really able to appreciate the rest of the party talking the half-elf issue over in the memory (his train of thought there was probably &lt;i&gt;liars liars liars&lt;/i&gt;), but he will in Aather.&lt;br /&gt;+ Even though he had genuine friendship feelings for Genis, he was hiding something important and ultimately betrayed Genis along with the rest of the party, so their friendship was actually . . . kind of shallow compared to the longer-term relationships he's managed to build up in Aather.  It didn't have the chance to become like those relationships!  So this memory causes a kind of homesickness; actively wanting to go back to Aselia and build more lasting relationships with Genis and the rest of the party, and actually live life in their world with them.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=39721" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:39493</id>
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    <title>[MEMORY # 63 (SIGNIFICANT NEUTRAL)]</title>
    <published>2012-11-22T20:35:52Z</published>
    <updated>2013-07-11T18:03:29Z</updated>
    <category term="gamelog"/>
    <category term="memories"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;b&gt;* "I can no longer bear your justice." Final death. Becoming the new Great Tree.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/39493.html#cutid1"&gt;. . .&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ Well mostly he's going to be knocked out in the immediate aftermath and then dazed and not quite lucid for a day or so after taking this memory, because it is &lt;i&gt;intense.&lt;/i&gt;&lt;br /&gt;+ And also mad at himself because he could have anchored the Tree and seen it grow without driving things to the point where the main party had to kill him!  Also his dying speech was incredibly hurtful and stupid.  Hindsight is perfect, though.&lt;br /&gt;+ He already knows he died, and has seen Lloyd's memory of waking the Great Seed + the new World Tree/Summon Spirit!  But he never saw the moment/circumstances of his own death, and Lloyd's POV wasn't clear that Mithos's soul did in fact become a part of the new Tree.  So this slots the last few pieces into place there.  &lt;a href="http://antreegonist.dreamwidth.org/16660.html"&gt;This memory&lt;/a&gt; also finally makes sense to him.&lt;br /&gt;+ In the end, it all filters back into his determination to return to Aselia alive.&lt;br /&gt;+ Not taken.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=39493" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:39376</id>
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    <title>[MEMORY # 62 (SIGNIFICANT NEGATIVE)]</title>
    <published>2012-11-21T20:04:15Z</published>
    <updated>2013-07-11T18:04:07Z</updated>
    <category term="gamelog"/>
    <category term="memories"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;b&gt;* "Can &lt;i&gt;you&lt;/i&gt; bring my sister back, Lord of All Monsters?"&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 146: Columbine and Hatter's carnival.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/39376.html#cutid1"&gt;messy breakups&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ So basically 'Emil is Ratatosk' is coming up in Aather soon and that'll be fun. v('-')v&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=39376" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:38998</id>
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    <title>[MEMORIES # 57-61 (TRIV NEG, TRIV POS, SIG POS, TRIV NEU, SIG NEU); SKILLS # 15-16]</title>
    <published>2012-11-17T20:35:09Z</published>
    <updated>2013-07-11T18:07:55Z</updated>
    <category term="skills"/>
    <category term="gamelog"/>
    <category term="memories"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;b&gt;* Sidequest: noble romance shenanigans :'|&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 128: Crime and punishment for the Queen of Hearts.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/38998.html#cutid1"&gt;1&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ A-AMUSED . . .&lt;br /&gt;+ We've long since passed the point where Mithos is seriously affected by objective trivials, but sidequest memories are nice because they show interaction with NPCs in past canon that's more mixed and variable and in-depth than the regular run of casually racist negativity/extremely positive exceptions that makes up most of his memories.  &lt;br /&gt;+ A lot of Symphonia sidequests are just plain derp but a lot of them also flesh out the world and its inhabitants more and drive Necessary Important Lessons in the main party's faces!  It's a thing that Mithos ran into his share of these, and that the majority of them were geared towards learning that prejudice manifests in a range of ways and people are people and people can change. It's also a thing that because a big chunk of his journey turned into avoiding people after the fiasco of Tethe'alla, he ran into way fewer of these sidequests than your average Tales hero.&lt;br /&gt;+ Alternate costume: &lt;a href="http://dreamself.me/full.php?action=view&amp;amp;back=0&amp;amp;hat=0&amp;amp;bg=10625803&amp;amp;fg=0&amp;amp;ffg=0&amp;amp;face=10456743&amp;amp;hair=10479054&amp;amp;accef=0&amp;amp;accen=0&amp;amp;top=10381473&amp;amp;coat=0&amp;amp;acceh=0&amp;amp;bottom=0&amp;amp;shoe=0&amp;amp;bodycolor=17000198&amp;amp;action=change&amp;amp;id=0&amp;amp;"&gt;fancy noblewoman's gown&lt;/a&gt;; anyone who is/becomes linked to his inventory is free to notice this in the key items page. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Sidequest: formal/military.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 129: Doll/exploradora for the Masked Lady.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___2" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/38998.html#cutid2"&gt;2&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___2" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ Alternate costume: &lt;a href="http://img.photobucket.com/albums/v317/draconicality/formal.png"&gt;military dress outfit + riding boots&lt;/a&gt;; anyone who is/becomes linked to his inventory is free to notice this in his key items page.&lt;br /&gt;+ A better understanding of the structures of actual knight training?  Nothing in-depth, but it's recognizable to him now!&lt;br /&gt;+ S-some aversion to riding animals 8D; THAT WASN'T FUN.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Lessons with Martel.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 135: Questions for Columbine and Madame White.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___3" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/38998.html#cutid3"&gt;3&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___3" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ Siiiis.&lt;br /&gt;+ Bittersweetness.&lt;br /&gt;+ Knowledge of plants and their uses!  The book-learning/rote memorization part, at least, which gggives him some grounding.  He still absolutely needs his herbalism/medicine-making skill (which he hasn't earned yet) to back this up; it covers the actual practical expertise part.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* War games.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 136: Guy Cecil's heart.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___4" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/38998.html#cutid4"&gt;4&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___4" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ This is actually several kinds of messed up because it's incontrovertible proof that he was also messing with the half-elves for his own selfish purposes despite his pitch being that he'd make a better world for them!  Basically he is a dick to . . . every race on Aselia.  NONE WERE SPARED.&lt;br /&gt;+ :'(&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Waking after the Great Seed is calmed.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 140: Crime and punishment for Mother.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___5" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/38998.html#cutid5"&gt;5&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___5" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ All he gets out of this one is ?!?!!??  STUFF WAS HAPPENING THINGS WERE SLIDING OUT OF CONTROL MARTEL WAS IN TROUBLE HIS HEAD HURT&lt;br /&gt;&lt;br /&gt;-&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Elemental spells, intermediate tier.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Skill Game 24: Speed dating for Hatter and Dormouse.&lt;br /&gt;&lt;br /&gt;+ Upgrade on his available offensive magic!&lt;br /&gt;+ Spread (water), Flame Lance (fire), Air Blade (wind), Grave (earth), Thunder Blade (lightning), Freeze Lancer (ice.)  I don't know why the game gives him mixed T-Type and S-Type spells, okay.&lt;br /&gt;+ As usual, the powercap damps these considerably, though they are reasonably stronger than his novice spells.  He can do three on average per day if he doesn't use other magic, maybe four, though then he's careening towards powercap.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Battle concentration.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 138: Stories for Nimue.&lt;br /&gt;&lt;br /&gt;+ One of Symphonia's higher-level passive skills for mages; allows Mithos to be able to run around on a battlefield/take a hit from a monster without it totally breaking his concentration on spellcasting and having to start over.  YAY MULTITASKING.&lt;br /&gt;&lt;br /&gt;-&lt;br /&gt;&lt;br /&gt;Aaaand the memories he won after these get their own entry, because they are doozies.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=38998" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:38159</id>
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    <title>[HEART 2.0 WRITEUP]</title>
    <published>2012-09-15T04:51:52Z</published>
    <updated>2012-09-15T05:26:55Z</updated>
    <category term="hearts"/>
    <dw:security>public</dw:security>
    <dw:reply-count>6</dw:reply-count>
    <content type="html">ALMOST EXACTLY A MONTH LATER, THE WRITEUP&lt;br /&gt;&lt;br /&gt;Heart ran &lt;a href="http://antreegonist.dreamwidth.org/37580.html?view=top-only"&gt;here!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/38159.html#cutid1"&gt;IT'S LONG&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;ADDITIONAL QUESTIONS CAN GO HERE, or you can tell me if your character did something that I missed, or ask for more symbolism details that I forgot to cover in-depth, or ask me for your relationship tree, or whatever you want! THANK YOU EVERYONE WHO PLAYED!  You made the heartgame pretty damn magical and I hope you all had as much fun with it as I did, ahhh &amp;hearts; &amp;hearts; &amp;hearts;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=38159" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:37580</id>
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    <title>[a heart.]</title>
    <published>2012-08-16T00:46:30Z</published>
    <updated>2012-08-16T00:59:20Z</updated>
    <category term="hearts"/>
    <category term="ic"/>
    <dw:security>public</dw:security>
    <dw:reply-count>4273</dw:reply-count>
    <content type="html">There's a moment of nothing but light and sensation.  Someone's looking you over and the scrutiny prickles and burns – it's nearly a physical pain, like fine little hooks digging past your skin, into the very meat of you.  &lt;i&gt;I know who you are,&lt;/i&gt; it says, &lt;i&gt;and I know what you are, and that you don't have any business here --&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;“But you do,” says Mithos behind you.  He's a tired, steady voice in your ear, a light hand on your shoulder.  “I don't know what Dream's thinking, but everyone is welcome here in my heart; just keep in mind it's a real mess right now.”&lt;br /&gt;&lt;br /&gt;Your vision clears.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;((assume your characters wandered in here through a dream.  also join #ihateyouihateyouiwanttocuddle on irc if you can!))&lt;/small&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=37580" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:36980</id>
    <link rel="alternate" type="text/html" href="https://antreegonist.dreamwidth.org/36980.html"/>
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    <title>[sig negs and sisters and hearts, oh my]</title>
    <published>2012-08-12T18:52:07Z</published>
    <updated>2012-08-12T21:22:51Z</updated>
    <category term="hearts"/>
    <dw:security>public</dw:security>
    <dw:reply-count>23</dw:reply-count>
    <content type="html">JUST A REMINDER THAT &lt;a href="http://antreegonist.dreamwidth.org/36438.html"&gt;THIS IS HAPPENING&lt;/a&gt;; my plans are roughly like so:&lt;br /&gt;&lt;br /&gt;- take the memory IC night 168 (which should be roughly &lt;b&gt;August 14/15&lt;/b&gt; if I am reading my time dilation ratio right)&lt;br /&gt;&lt;br /&gt;- have a little bit to thread him flipping out on people -- if IC night falls on the 14th this gives me a day's leeway; if it falls on the 15th I will be a bit slower kicking off the heartgame because I do want some people to have an idea of what's going on before going in there.&lt;br /&gt;&lt;br /&gt;- &lt;b&gt;HEARTGAME STARTS ON AUGUST 15th, 9 PM EST, AND RUNS UNTIL THE 18th.  This is out of time!  You can enter the heart at any point in this four day period and end your run when you choose!  I am leaving it to individual players when they want to stick it happening in their timelines&lt;/b&gt;. It's a heart when you can 'help' but not 'completely fix him up' so it shouldn't make too much difference if you put your playing in it an IC day ahead of other people's playing in it or whatever.  DREAM TIME CAN BE WEIRD!&lt;br /&gt;&lt;br /&gt;- I'll still be running him flipping out in Aather proper at the same time; since he is going to be limiting himself to Sterling/mostly his room this shouldn't be too much of a strain to run alongside heartgame.  Unless all of Sterling decides to go sit in his room for some reason idk.&lt;br /&gt;&lt;br /&gt;- He'll still be a couple more IC days slowly recovering after that period but gradually emerging more and able to interact more decently.&lt;br /&gt;&lt;br /&gt;- &lt;b&gt;Please comment here to confirm if you're playing + the character you're playing with + roughly when you think you'll start your heartrun! &amp;hearts;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=36980" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:36809</id>
    <link rel="alternate" type="text/html" href="https://antreegonist.dreamwidth.org/36809.html"/>
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    <title>[MEMORIES # 55, 56 (TRIVIAL NEUTRAL, SIGNIFICANT NEUTRAL)]</title>
    <published>2012-08-09T03:27:20Z</published>
    <updated>2013-07-11T18:09:08Z</updated>
    <category term="memories"/>
    <category term="gamelog"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;b&gt;* Yuan has left the party!&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 124: Three's rebalance.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/36809.html#cutid1"&gt;snip&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Yuan has joined the party!&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 125: Popularity for Odile.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___2" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/36809.html#cutid2"&gt;snip&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___2" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ P-p-party feelings!  Not that Mithos didn't have those already, but this memory combination prompts a more conscious examination of what makes &lt;i&gt;party&lt;/i&gt; in Tales terms: those people from all walks of life who fall in or get pulled along by you and who you go through crazy ups and downs with and talk about feelings with and get close to and fight final bosses with while trusting them to throw you lemon gels.  Pretty timely considering the original!Sterling upheaval, since he very much considered Zack and Souya party.&lt;br /&gt;+ Party . . . leader feelings?  I am not really sure how to put that, but a kind of -- recollection of what it meant to be the Tales &lt;i&gt;protagonist&lt;/i&gt; and the guy pushing things along.  He hasn't had many real protagonist feelings since he started getting back the bulk of his antagonist ones!  I don't know if this pair of memories is going to &lt;i&gt;affect&lt;/i&gt; him or how he does things very much -- probably not -- but they do bring a part of his character that's been quiet for a while back to light.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=36809" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:36438</id>
    <link rel="alternate" type="text/html" href="https://antreegonist.dreamwidth.org/36438.html"/>
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    <title>[MEMORY # 54 (SIGNIFICANT NEGATIVE)]</title>
    <published>2012-08-03T19:25:22Z</published>
    <updated>2013-07-11T18:10:34Z</updated>
    <category term="memories"/>
    <category term="gamelog"/>
    <dw:security>public</dw:security>
    <dw:reply-count>26</dw:reply-count>
    <content type="html">&lt;b&gt;* Martel's assassination and his subsequent rampage.  Entrapping Martel's soul.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Knight Game 10: Treasures for Scheherazade.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/36438.html#cutid1"&gt;this one's long.&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ 100000 !#(#%&amp;)@*&amp;@#%@#$)*($&amp;%&amp;@#&lt;br /&gt;&lt;br /&gt;+ I could write an essay on how it's notable that Mithos's worst memory, the event which drives him to destroy the world in canon, has as little effect in Aather at this point as it does, but I think I have gushed out dere over it a lot already???  basically he is now capable of getting out of this entirely on his own if necessary and this is amazing ilu Aather.&lt;br /&gt;&lt;br /&gt;+ The wash of it will still be pretty bad for a few days.  A lot of the triggers, temper and irrationalities locked down hard in Aather will have their tops blown off completely for a little while.  This memory is a huge tearing wave of grief and insanity, of having all his anchors yanked away, of completely flipping out, of &lt;i&gt;hating&lt;/i&gt; everyone and everything in the entire world and acting on that hatred.  He will still keep himself together enough to hole up in Sterling for the worst of it!  Knights/heroes with access can thread with him some during this time but he is going to be pretty cracked and emotionally seesawing and likely to be weepy as fuck or violent or both.  He will be okay, he will come out of it slowly and pack it away, there is just no way I can justify him taking this one without it having an overtly drastic if temporary impact before he heals.&lt;br /&gt;&lt;br /&gt;+ SOMEWHAT MORE SAFELY!  Because his movement/interaction is going to be limited so badly for a bit but I still want to play with all the people, I will also be &lt;b&gt;running a Mithos heart game between August 15-18&lt;/b&gt;!  It'll be outside the realm of normal heartgame rounds -- not timed or scored, entered by characters through a dream post and flexibly out of time.  It's much more a hangout/exploratory thing than a MUST FIX heart; nothing urgent, though you can also ease the heart up some and nudge it towards repairing the damage more smoothly.  &lt;br /&gt;&lt;br /&gt;+ There is a lot more possibility to run into legit upsetting memories/imagery than in his previous heart for obvious reasons, but chances of injury and death are negligible!  Yes, there are kittens in there too; yes they will probably be happy to see you.  &lt;br /&gt;&lt;br /&gt;+ &lt;b&gt;Please comment to this post if you'd like to play in the heartgame!&lt;/b&gt;  So I can get a rough idea to plan around.  You don't have to be in there for the whole span, I'm just allotting that much time to it for flexibility purposes :B You can enter the heart whenever you want and play as long as you want!&lt;br /&gt;&lt;br /&gt;+ &lt;b&gt;ANYONE CAN PLAY OK&lt;/b&gt; my body is maybe not ready to handle all 120+ denizens of aather but it can take a &lt;i&gt;reasonable percentage&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=36438" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:36273</id>
    <link rel="alternate" type="text/html" href="https://antreegonist.dreamwidth.org/36273.html"/>
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    <title>antreegonist @ 2012-07-16T12:40:00</title>
    <published>2012-07-16T19:41:38Z</published>
    <updated>2012-07-16T19:41:38Z</updated>
    <category term="meme"/>
    <dw:security>public</dw:security>
    <dw:reply-count>106</dw:reply-count>
    <content type="html">QUESTION MEME, YOU SHOULD ASK ME QUESTIONS AND LET ME TYPE STUFF AT YOU SLOWLY WHILE DRUNK WITH JOY OFF PLOT&lt;br /&gt;&lt;br /&gt;I play &lt;b&gt;&lt;font color="#BBC3CE"&gt;Mithos&lt;/font&gt;&lt;/b&gt;, &lt;b&gt;&lt;font color="#FF3300"&gt;Eve (Seth)&lt;/font&gt;&lt;/b&gt;, &lt;b&gt;Firebird&lt;/b&gt; and the &lt;b&gt;Magic Fish&lt;/b&gt;.  &lt;i&gt;COME AT ME BROS&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=36273" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:34954</id>
    <link rel="alternate" type="text/html" href="https://antreegonist.dreamwidth.org/34954.html"/>
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    <title>[MEMORIES # 51, 52, 53 (SIGNIFICANT NEUTRAL, TRIVIAL NEGATIVE, TRIVIAL NEGATIVE)]</title>
    <published>2012-06-26T18:50:39Z</published>
    <updated>2013-07-11T18:13:33Z</updated>
    <category term="gamelog"/>
    <category term="memories"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;b&gt;* Fandalia quest!&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 116: Elevators for Three of Three.&lt;br /&gt;&lt;br /&gt;HMM LET'S SEE this memory is a smush of the manga chapter &lt;a href="http://mangafox.me/manga/tales_of_symphonia/vEX/c004/2.html"&gt;from here to page 16&lt;/a&gt; and the gamescript, which is below.  &lt;i&gt;Mostly&lt;/i&gt; it follows the game version of events, where Lloyd follows Genis and Mithos and beats the monsters up for them, &lt;i&gt;not&lt;/i&gt; the manga one where they're alone and Mithos secretly kills the boss monster.  However, it does have the manga's smoother dialogue and the bit at the end where the monster dropped two shiny FRIENDSHIP STONES!1 for Genis and Mithos to keep.&lt;br /&gt;&lt;br /&gt;Also in this memory Mithos is pretty much aware of Lloyd being there the whole time, just as Genis was in the game.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/34954.html#cutid1"&gt;gamescript&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ GENISDERE&lt;br /&gt;+ LLOYDERE&lt;br /&gt;+ THIS MEMORY IS REALLY EMBARRASSING ON SO MANY LEVELS IN AATHER&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* The twin stones.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 119: Kissing Bingo for Chance.&lt;br /&gt;&lt;br /&gt;Ties right into the fandalia memory!  It's just &lt;a href="http://mangafox.me/manga/tales_of_symphonia/vEX/c004/17.html"&gt;this one manga page.&lt;/a&gt;  BROODY MCBROODBROOD FRIENDSHIP MCBROODBROOD&lt;br /&gt;&lt;br /&gt;+ STILL EMBARRASSING&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Gnomelettes are jerks.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 120: Kurei's heart.&lt;br /&gt;&lt;br /&gt;GNOME IS SERIOUSLY THE MOST ANNOYING SUMMON SPIRIT TO GET&lt;br /&gt;&lt;br /&gt;-- I was going to paste some gamescript here but I think &lt;a href="http://www.youtube.com/watch?v=5dIZa8oGyug"&gt;this amazing video&lt;/a&gt; is a pretty accurate rep of the memory apart from missing a test where Mithos has to cook for a Gnomelette and learns that they have no sense of taste anyway.  Thank you fandom.&lt;br /&gt;&lt;br /&gt;+ GGGGAAAAAWDDDDDD &lt;img src="http://img.photobucket.com/albums/v317/draconicality/6599247af38236d0895829e840601af0_w45_h45.gif"&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=34954" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:34380</id>
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    <title>[SKILL # 14]</title>
    <published>2012-05-29T07:15:10Z</published>
    <updated>2012-06-04T02:32:47Z</updated>
    <category term="gamelog"/>
    <category term="skills"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">* Inorganic: Cruxis Crystal miscellany. Possession; ghost projection; psychic bleed.&lt;br /&gt;&lt;br /&gt;Won from Skill Game 21: Madlibs for Cheshire.&lt;br /&gt;&lt;br /&gt;+ Bundle of fairly passive Exsphere abilities; they're mostly sleeper interesting rather than ones that will come up in day-to-day play.&lt;br /&gt;+ 'Possession' -- he can possess someone's body and control them, if they're also wearing an Exsphere.  The person can resist him if they're strong-willed!  He doesn't want to do that to anyone and the only one he COULD possess in Aather is Lloyd Irving, so I doubt this will get used, but at least he has it . . . back (unsure)&lt;br /&gt;+ 'Ghost projection' is more useful -- up until now, if Mithos's physical body is killed/he's drained too much, he is stuck in a tiny rock until he regains enough energy to rebuild himself solidly.  Now he can  make a ghost body and at least communicate and move himself out of danger in emergencies.  Of course, if he's pouring energy into the ghost body it'll take longer for him to charge up enough to get the 'real' one back.&lt;br /&gt;+ 'Psychic bleed' is just.  An involuntary thing.  If he's weakened/destroyed and someone boosts him with magic, they'll experience pieces of his memories as part of the feedback.  &lt;i&gt;Which&lt;/i&gt; memories depends on what's going on at the time.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=34380" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:34069</id>
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    <title>[MEMORIES # 49, 50 (TRIVIAL NEUTRAL, TRIVIAL NEGATIVE)]</title>
    <published>2012-05-28T00:11:54Z</published>
    <updated>2013-07-11T18:14:22Z</updated>
    <category term="gamelog"/>
    <category term="memories"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;b&gt;* Welgaia's throne room. Receiving reports from Pronyma.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 114: Love declarations for the Green Knight.&lt;br /&gt;&lt;br /&gt;+ Blah blah being in adult body blah blah he's the villain blah blah &lt;i&gt;old news.&lt;/i&gt;&lt;br /&gt;+ 'Reports' include information about Kratos's suspicious movements against him, Yuan and the Renegades, Zelos, etc -- some things that were mentioned in &lt;a href="http://antreegonist.dreamwidth.org/5375.html"&gt;this long-ago memory.&lt;/a&gt;&lt;br /&gt;+ A fairly in-depth memory of living 'timelessly' rather than day-to-day -- canon mentions that the timeless atmosphere of Welgaia, where only inorganic beings live, is extremely unpleasant for organic ones.  It's heavy and totally alien and pervading and feels physically and mentally terrible. This is by no means the first or worst memory that includes this, but Mithos &lt;i&gt;hates&lt;/i&gt; these memories in Aather because he's fallen back into the values of time and physicality. :'D&lt;br /&gt;+ Some actual appreciation for Pronyma, who was a pretty competent commander when all is said and done!  Also an awareness that Pronyma had feelings for him that he disdained, which is going to be unfortunate when he remembers how he murdered her.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* NO MARTEL NO.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 115: Sandcastles for Automaton.&lt;br /&gt;&lt;br /&gt;+ Montage memory of many, many moments of Martel a) cooking something toxic and trying to feed it to him, b) cooking something toxic and trying to feed it to a different party member, c) falling over, d) getting the party out of an impossible dungeon by tripping, e) derping and switching things around in conversation.&lt;br /&gt;+ There are uncomfortable Colette comparisons to be made here.  He knows.&lt;br /&gt;+ G...GAWD SIS ;;;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=34069" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:33478</id>
    <link rel="alternate" type="text/html" href="https://antreegonist.dreamwidth.org/33478.html"/>
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    <title>antreegonist @ 2012-05-15T18:50:00</title>
    <published>2012-05-16T01:54:45Z</published>
    <updated>2012-05-16T01:55:19Z</updated>
    <category term="meme"/>
    <dw:security>public</dw:security>
    <dw:reply-count>81</dw:reply-count>
    <content type="html">m...my classes are very long on tuesdays&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Question meme&lt;/b&gt; for &lt;b&gt;Mithos&lt;/b&gt; on &lt;font color="#BBC3CE"&gt;&lt;b&gt;Sterling&lt;/b&gt;&lt;/font&gt; and &lt;b&gt;Eve (Seth)&lt;/b&gt; on &lt;font color="#FF3300"&gt;&lt;b&gt;Jasper&lt;/b&gt;&lt;/font&gt;!&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=33478" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:33140</id>
    <link rel="alternate" type="text/html" href="https://antreegonist.dreamwidth.org/33140.html"/>
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    <title>[MEMORY # 48 (SIGNIFICANT NEGATIVE)]</title>
    <published>2012-05-14T04:34:58Z</published>
    <updated>2013-07-11T18:16:47Z</updated>
    <category term="memories"/>
    <category term="gamelog"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;b&gt;* Martel contracts crystallizing disease.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 111: Secrets for Mother.&lt;br /&gt;&lt;br /&gt;Gosh I got the two different dead soul rock diseases mixed up when I wrote this on my registry; Martel contracted Chronic Angelic Crystallus Inofficium, not Angel Toxicosis.  This is a montage memory of sorts.  &lt;br /&gt;&lt;br /&gt;Martel was one of the rare people allergic to Exspheres, and her body reacted badly to having one implanted -- parts of her were slowly turning into crystal, and she was in great pain/weakened by it.  If allowed to progress the disease would have converted her entire body into a giant Exsphere statue.  There was no existing cure, she kept knowledge of it from the party and tried to treat it herself as long as she could (she was, after all, their doctor/healer) and she was still sick with it at the time of her murder.  Mithos knows he eventually created a unicorn to cure her/whatever body he revived her in, but that was several years after her death.&lt;br /&gt;&lt;br /&gt;So, basically an entire memory of his sister suffering and not being able to do anything about it.  Whoops!&lt;br /&gt;&lt;br /&gt;+ :'(&lt;br /&gt;+ Unhappiness with people who unnecessarily pretend they're okay when they're totally not.&lt;br /&gt;+ Sis was super strong though D|&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=33140" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:32821</id>
    <link rel="alternate" type="text/html" href="https://antreegonist.dreamwidth.org/32821.html"/>
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    <title>[MEMORY # 47 (TRIVIAL NEGATIVE)]</title>
    <published>2012-05-07T22:00:52Z</published>
    <updated>2013-07-11T18:17:26Z</updated>
    <category term="memories"/>
    <category term="gamelog"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;b&gt;* Growing used to killing in self-defense.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 110: Analysis for Maleficent.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/32821.html#cutid1"&gt;:C&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ Easier for him to make the distinction between necessary and unnecessary action when Aather gets brutal.  &lt;br /&gt;+ Otherwise, it's unpleasant, but it shouldn't shift him much; chronologically and mentally it all really was a very long time ago and things have moved on.  It &lt;i&gt;is&lt;/i&gt; good for him to get useful perspective from the early period of his life, though.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=32821" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:32735</id>
    <link rel="alternate" type="text/html" href="https://antreegonist.dreamwidth.org/32735.html"/>
    <link rel="self" type="text/xml" href="https://antreegonist.dreamwidth.org/data/atom/?itemid=32735"/>
    <title>[SKILL # 13]</title>
    <published>2012-05-01T16:37:33Z</published>
    <updated>2012-07-02T01:48:12Z</updated>
    <category term="skills"/>
    <category term="gamelog"/>
    <dw:security>public</dw:security>
    <dw:reply-count>14</dw:reply-count>
    <content type="html">* Inorganic: Agefuck agefuck it's awwright.&lt;br /&gt;&lt;br /&gt;Won from Skill Game 20: Build-a-world for Dream.&lt;br /&gt;&lt;br /&gt;+ Bluh bluh ability to shift freely up and down in age, anywhere between the &lt;a href="http://www.dreamwidth.org/userpic/985260/686052"&gt;small child&lt;/a&gt; he remembers being and 'Yggdrasil,' the &lt;a href="http://mangafox.me/manga/tales_of_symphonia/v04/c015/2.html"&gt;adult form&lt;/a&gt; he picked for himself in canon.  Theoretically he could go all the way to babyhood or old age but that takes a lot more work than bodies he actually remembers being in.  The change is physical, not mental.  Notably, Aather's Mithos allowed to grow up naturally would look very different from Yggdrasil now.&lt;br /&gt;+ This is decidedly more upsetting in Aather than it is in canon and he won't use the skill voluntarily :|a BODYFUCK IS BAD PINGS and he used the adult body solely as a tool for awful.  I do want to play with it at least once and wrestle the character ramifications, so whenever he takes it he'll be stuck as Yggdrasil for a couple of IC days.  I'll make a posttt with it and stuff.&lt;br /&gt;+ Yggdrasil is like 6'5 or some ridiculous height around there?  He's . . . going to walk into doorframes . . . and trip over himself a lot . . . and get tangled up in his own hair . . . and basically have no coordination . . .&lt;br /&gt;+ also zack can you spare him a pair of pants oh my god&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=32735" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-01-07:686052:32473</id>
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    <title>[MEMORY # 46 (SIGNIFICANT NEGATIVE)]</title>
    <published>2012-04-26T04:41:30Z</published>
    <updated>2013-07-11T18:17:52Z</updated>
    <category term="gamelog"/>
    <category term="memories"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;b&gt;* Chaos and self-doubt. "I can't turn back now."&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Won from Game 108: A balance of choices for Three of Three.&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://antreegonist.dreamwidth.org/32473.html#cutid1"&gt;snip&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;+ . . . :/.&lt;br /&gt;+ Probably headache and especially short temper for a while after.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=antreegonist&amp;ditemid=32473" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
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