Mithos Yggdrasil (
antreegonist) wrote2012-11-17 12:32 pm
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[MEMORIES # 57-61 (TRIV NEG, TRIV POS, SIG POS, TRIV NEU, SIG NEU); SKILLS # 15-16]
* Sidequest: noble romance shenanigans :'|
Won from Game 128: Crime and punishment for the Queen of Hearts.
Headcanon; happened during his long stint in the capital of Tethe'alla. Mithos and company bump into a young noble who is extremely cranky and looks down on them for being half-elves but corrals them to help her out anyway! She wants to confirm if the eldest son of a different family has certain feelings for her, but there would be such a scandal if she tried to do this in person and was found out! But no one questions half-elves doing this sort of thing because half-elves get up to all sorts of mischief anyway, right? And then she gets a gleam in her eye when she notices that she and Mithos look more or less similar if you squint. IT'S FOOLPROOF.
Long story short, young Mithos finds himself shoved into a fancy gown tailored to hide that he's a boy and shoes he can't run in. He's shoved into a clandestine meeting with this nobleboy in the shadows!1 and is instructed not to say much if he can help it because he still sounds like a boy, but also not to fuck it up. Awkward conversation happens, the nobleboy eventually makes inappropriate advances towards Mithos and gets kneed. Mithos gets the hell out of dodge, mortified.
The girl is understandably annoyed on all fronts but allows that possibly it was for the best; she is a lot more irritated at the creepy boy than she is at some half-elves who she pressganged into helping her, honestly. Mithos tries to give the dress back but she sniffs and says he can keep it. He has no idea what he's supposed to do with the damn thing but goes 'o-oh well' and stuffs it in inventory, deciding not to think about it too hard.
+ A-AMUSED . . .
+ We've long since passed the point where Mithos is seriously affected by objective trivials, but sidequest memories are nice because they show interaction with NPCs in past canon that's more mixed and variable and in-depth than the regular run of casually racist negativity/extremely positive exceptions that makes up most of his memories.
+ A lot of Symphonia sidequests are just plain derp but a lot of them also flesh out the world and its inhabitants more and drive Necessary Important Lessons in the main party's faces! It's a thing that Mithos ran into his share of these, and that the majority of them were geared towards learning that prejudice manifests in a range of ways and people are people and people can change. It's also a thing that because a big chunk of his journey turned into avoiding people after the fiasco of Tethe'alla, he ran into way fewer of these sidequests than your average Tales hero.
+ Alternate costume: fancy noblewoman's gown; anyone who is/becomes linked to his inventory is free to notice this in the key items page.
* Sidequest: formal/military.
Won from Game 129: Doll/exploradora for the Masked Lady.
Also headcanon; also happened during his long stint in the capital of Tethe'alla. Hanging around in the knights' training area; eventually gets cornered by a bunch of squires who are understandably kind of jiiiiiii at this half-elf hanging around their digs. Some unpleasant teasing happens -- 'thinks he's as good as us!' -- and this ends with Mithos agreeing to prove that, fine, he has a right to hang around here, he'll prove it!
They make him ride one of the weird Tethe'allan dragonhorses and say that if he can stay on it for a full three minutes then they'll believe him! He has to do it dressed like them because 1. it's easier not to attract attention and 2. this is a Tales game. In RPG terms this would have been a minigame sidequest where you had to buttonmash to stay on the dragonhorse. MITHOS DISCOVERS HE DOES NOT LIKE HORSES especially because they put him on one who wasn't completely broken in yet. He gets tossed a few times.
He manages it in the end but they get interrupted because they're discovered!! and everyone scatters and runs. Again, he keeps the clothes because he doesn't know what else to do with them.
+ Alternate costume: military dress outfit + riding boots; anyone who is/becomes linked to his inventory is free to notice this in his key items page.
+ A better understanding of the structures of actual knight training? Nothing in-depth, but it's recognizable to him now!
+ S-some aversion to riding animals 8D; THAT WASN'T FUN.
* Lessons with Martel.
Won from Game 135: Questions for Columbine and Madame White.
Big positive Martel memory! A long montage of her teaching him about how to find and identify plants, having him memorize their uses, and watch/help her prepare them for medicinal purposes. He is very invested in the lessons and he wants to learn to be as good as her when he grows up and in general it's all very sweet.
+ Siiiis.
+ Bittersweetness.
+ Knowledge of plants and their uses! The book-learning/rote memorization part, at least, which gggives him some grounding. He still absolutely needs his herbalism/medicine-making skill (which he hasn't earned yet) to back this up; it covers the actual practical expertise part.
* War games.
Won from Game 136: Guy Cecil's heart.
Another montage memory, this one spread out over quite a long period of time -- actively reading the data and hearing reports his people brought back in about the conditions of the separated worlds! Deliberately sending in Desian (half-elf) troops to fuck with people and build camps. Giving commands; the occasional public speech where he commended the Desians for their work -- "Glory to the Coming Age of Half-Elves! Hail Lord Yggdrasil!"
Absolute full knowledge that this was just done in the name of perpetuating the worlds' cycle until a way to revive Martel to be found, and that he was manipulating the half-elves' belief in him to make them do what he wanted! But that . . . giving the world back to the half-elves was both unlikely and, if it happened, only incidental to getting his sister back.
+ This is actually several kinds of messed up because it's incontrovertible proof that he was also messing with the half-elves for his own selfish purposes despite his pitch being that he'd make a better world for them! Basically he is a dick to . . . every race on Aselia. NONE WERE SPARED.
+ :'(
* Waking after the Great Seed is calmed.
Won from Game 140: Crime and punishment for Mother.
Contentwise this is actually a pretty sparse and confusing memory! It's of being knocked out and being very disturbed while mostly unconscious -- he could feel it when the Great Seed got sent out of control and destroyed Palmacosta. He actually woke up in the middle of it and again at the end, but he was dazed from getting hit in the head with boulders. Still, though.
+ All he gets out of this one is ?!?!!?? STUFF WAS HAPPENING THINGS WERE SLIDING OUT OF CONTROL MARTEL WAS IN TROUBLE HIS HEAD HURT
-
* Elemental spells, intermediate tier.
Won from Skill Game 24: Speed dating for Hatter and Dormouse.
+ Upgrade on his available offensive magic!
+ Spread (water), Flame Lance (fire), Air Blade (wind), Grave (earth), Thunder Blade (lightning), Freeze Lancer (ice.) I don't know why the game gives him mixed T-Type and S-Type spells, okay.
+ As usual, the powercap damps these considerably, though they are reasonably stronger than his novice spells. He can do three on average per day if he doesn't use other magic, maybe four, though then he's careening towards powercap.
* Battle concentration.
Won from Game 138: Stories for Nimue.
+ One of Symphonia's higher-level passive skills for mages; allows Mithos to be able to run around on a battlefield/take a hit from a monster without it totally breaking his concentration on spellcasting and having to start over. YAY MULTITASKING.
-
Aaaand the memories he won after these get their own entry, because they are doozies.
Won from Game 128: Crime and punishment for the Queen of Hearts.
Headcanon; happened during his long stint in the capital of Tethe'alla. Mithos and company bump into a young noble who is extremely cranky and looks down on them for being half-elves but corrals them to help her out anyway! She wants to confirm if the eldest son of a different family has certain feelings for her, but there would be such a scandal if she tried to do this in person and was found out! But no one questions half-elves doing this sort of thing because half-elves get up to all sorts of mischief anyway, right? And then she gets a gleam in her eye when she notices that she and Mithos look more or less similar if you squint. IT'S FOOLPROOF.
Long story short, young Mithos finds himself shoved into a fancy gown tailored to hide that he's a boy and shoes he can't run in. He's shoved into a clandestine meeting with this nobleboy in the shadows!1 and is instructed not to say much if he can help it because he still sounds like a boy, but also not to fuck it up. Awkward conversation happens, the nobleboy eventually makes inappropriate advances towards Mithos and gets kneed. Mithos gets the hell out of dodge, mortified.
The girl is understandably annoyed on all fronts but allows that possibly it was for the best; she is a lot more irritated at the creepy boy than she is at some half-elves who she pressganged into helping her, honestly. Mithos tries to give the dress back but she sniffs and says he can keep it. He has no idea what he's supposed to do with the damn thing but goes 'o-oh well' and stuffs it in inventory, deciding not to think about it too hard.
+ A-AMUSED . . .
+ We've long since passed the point where Mithos is seriously affected by objective trivials, but sidequest memories are nice because they show interaction with NPCs in past canon that's more mixed and variable and in-depth than the regular run of casually racist negativity/extremely positive exceptions that makes up most of his memories.
+ A lot of Symphonia sidequests are just plain derp but a lot of them also flesh out the world and its inhabitants more and drive Necessary Important Lessons in the main party's faces! It's a thing that Mithos ran into his share of these, and that the majority of them were geared towards learning that prejudice manifests in a range of ways and people are people and people can change. It's also a thing that because a big chunk of his journey turned into avoiding people after the fiasco of Tethe'alla, he ran into way fewer of these sidequests than your average Tales hero.
+ Alternate costume: fancy noblewoman's gown; anyone who is/becomes linked to his inventory is free to notice this in the key items page.
* Sidequest: formal/military.
Won from Game 129: Doll/exploradora for the Masked Lady.
Also headcanon; also happened during his long stint in the capital of Tethe'alla. Hanging around in the knights' training area; eventually gets cornered by a bunch of squires who are understandably kind of jiiiiiii at this half-elf hanging around their digs. Some unpleasant teasing happens -- 'thinks he's as good as us!' -- and this ends with Mithos agreeing to prove that, fine, he has a right to hang around here, he'll prove it!
They make him ride one of the weird Tethe'allan dragonhorses and say that if he can stay on it for a full three minutes then they'll believe him! He has to do it dressed like them because 1. it's easier not to attract attention and 2. this is a Tales game. In RPG terms this would have been a minigame sidequest where you had to buttonmash to stay on the dragonhorse. MITHOS DISCOVERS HE DOES NOT LIKE HORSES especially because they put him on one who wasn't completely broken in yet. He gets tossed a few times.
He manages it in the end but they get interrupted because they're discovered!! and everyone scatters and runs. Again, he keeps the clothes because he doesn't know what else to do with them.
+ Alternate costume: military dress outfit + riding boots; anyone who is/becomes linked to his inventory is free to notice this in his key items page.
+ A better understanding of the structures of actual knight training? Nothing in-depth, but it's recognizable to him now!
+ S-some aversion to riding animals 8D; THAT WASN'T FUN.
* Lessons with Martel.
Won from Game 135: Questions for Columbine and Madame White.
Big positive Martel memory! A long montage of her teaching him about how to find and identify plants, having him memorize their uses, and watch/help her prepare them for medicinal purposes. He is very invested in the lessons and he wants to learn to be as good as her when he grows up and in general it's all very sweet.
+ Siiiis.
+ Bittersweetness.
+ Knowledge of plants and their uses! The book-learning/rote memorization part, at least, which gggives him some grounding. He still absolutely needs his herbalism/medicine-making skill (which he hasn't earned yet) to back this up; it covers the actual practical expertise part.
* War games.
Won from Game 136: Guy Cecil's heart.
Another montage memory, this one spread out over quite a long period of time -- actively reading the data and hearing reports his people brought back in about the conditions of the separated worlds! Deliberately sending in Desian (half-elf) troops to fuck with people and build camps. Giving commands; the occasional public speech where he commended the Desians for their work -- "Glory to the Coming Age of Half-Elves! Hail Lord Yggdrasil!"
Absolute full knowledge that this was just done in the name of perpetuating the worlds' cycle until a way to revive Martel to be found, and that he was manipulating the half-elves' belief in him to make them do what he wanted! But that . . . giving the world back to the half-elves was both unlikely and, if it happened, only incidental to getting his sister back.
+ This is actually several kinds of messed up because it's incontrovertible proof that he was also messing with the half-elves for his own selfish purposes despite his pitch being that he'd make a better world for them! Basically he is a dick to . . . every race on Aselia. NONE WERE SPARED.
+ :'(
* Waking after the Great Seed is calmed.
Won from Game 140: Crime and punishment for Mother.
Contentwise this is actually a pretty sparse and confusing memory! It's of being knocked out and being very disturbed while mostly unconscious -- he could feel it when the Great Seed got sent out of control and destroyed Palmacosta. He actually woke up in the middle of it and again at the end, but he was dazed from getting hit in the head with boulders. Still, though.
+ All he gets out of this one is ?!?!!?? STUFF WAS HAPPENING THINGS WERE SLIDING OUT OF CONTROL MARTEL WAS IN TROUBLE HIS HEAD HURT
-
* Elemental spells, intermediate tier.
Won from Skill Game 24: Speed dating for Hatter and Dormouse.
+ Upgrade on his available offensive magic!
+ Spread (water), Flame Lance (fire), Air Blade (wind), Grave (earth), Thunder Blade (lightning), Freeze Lancer (ice.) I don't know why the game gives him mixed T-Type and S-Type spells, okay.
+ As usual, the powercap damps these considerably, though they are reasonably stronger than his novice spells. He can do three on average per day if he doesn't use other magic, maybe four, though then he's careening towards powercap.
* Battle concentration.
Won from Game 138: Stories for Nimue.
+ One of Symphonia's higher-level passive skills for mages; allows Mithos to be able to run around on a battlefield/take a hit from a monster without it totally breaking his concentration on spellcasting and having to start over. YAY MULTITASKING.
-
Aaaand the memories he won after these get their own entry, because they are doozies.