Nov. 17th, 2012

antreegonist: Mithos: surprise/derp (not a caravan of despair.)
* Sidequest: noble romance shenanigans :'|

Won from Game 128: Crime and punishment for the Queen of Hearts.

1 )

+ A-AMUSED . . .
+ We've long since passed the point where Mithos is seriously affected by objective trivials, but sidequest memories are nice because they show interaction with NPCs in past canon that's more mixed and variable and in-depth than the regular run of casually racist negativity/extremely positive exceptions that makes up most of his memories.
+ A lot of Symphonia sidequests are just plain derp but a lot of them also flesh out the world and its inhabitants more and drive Necessary Important Lessons in the main party's faces! It's a thing that Mithos ran into his share of these, and that the majority of them were geared towards learning that prejudice manifests in a range of ways and people are people and people can change. It's also a thing that because a big chunk of his journey turned into avoiding people after the fiasco of Tethe'alla, he ran into way fewer of these sidequests than your average Tales hero.
+ Alternate costume: fancy noblewoman's gown; anyone who is/becomes linked to his inventory is free to notice this in the key items page.

* Sidequest: formal/military.

Won from Game 129: Doll/exploradora for the Masked Lady.

2 )

+ Alternate costume: military dress outfit + riding boots; anyone who is/becomes linked to his inventory is free to notice this in his key items page.
+ A better understanding of the structures of actual knight training? Nothing in-depth, but it's recognizable to him now!
+ S-some aversion to riding animals 8D; THAT WASN'T FUN.

* Lessons with Martel.

Won from Game 135: Questions for Columbine and Madame White.

3 )

+ Siiiis.
+ Bittersweetness.
+ Knowledge of plants and their uses! The book-learning/rote memorization part, at least, which gggives him some grounding. He still absolutely needs his herbalism/medicine-making skill (which he hasn't earned yet) to back this up; it covers the actual practical expertise part.

* War games.

Won from Game 136: Guy Cecil's heart.

4 )

+ This is actually several kinds of messed up because it's incontrovertible proof that he was also messing with the half-elves for his own selfish purposes despite his pitch being that he'd make a better world for them! Basically he is a dick to . . . every race on Aselia. NONE WERE SPARED.
+ :'(

* Waking after the Great Seed is calmed.

Won from Game 140: Crime and punishment for Mother.

5 )

+ All he gets out of this one is ?!?!!?? STUFF WAS HAPPENING THINGS WERE SLIDING OUT OF CONTROL MARTEL WAS IN TROUBLE HIS HEAD HURT

-

* Elemental spells, intermediate tier.

Won from Skill Game 24: Speed dating for Hatter and Dormouse.

+ Upgrade on his available offensive magic!
+ Spread (water), Flame Lance (fire), Air Blade (wind), Grave (earth), Thunder Blade (lightning), Freeze Lancer (ice.) I don't know why the game gives him mixed T-Type and S-Type spells, okay.
+ As usual, the powercap damps these considerably, though they are reasonably stronger than his novice spells. He can do three on average per day if he doesn't use other magic, maybe four, though then he's careening towards powercap.

* Battle concentration.

Won from Game 138: Stories for Nimue.

+ One of Symphonia's higher-level passive skills for mages; allows Mithos to be able to run around on a battlefield/take a hit from a monster without it totally breaking his concentration on spellcasting and having to start over. YAY MULTITASKING.

-

Aaaand the memories he won after these get their own entry, because they are doozies.

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antreegonist: Mithos: symbolic/destroyed Exsphere (Default)
Mithos Yggdrasil

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